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Android Apps Released On Google Play

Hi Guys,

I have just wanted to update you that I have recently released three out of four iPhone / iPad games that I have created into the Google Marketplace (Google Play).

You can see all my Google Android apps here:

Basically I have one more app to release (Flow Mania) into Google Play, and this should happen really soon, and from then on I will probably just continue on converting my iPhone / iPad apps into Android apps, and just repeat the same process over and over again.

I just want to put my apps in as many app portals as possible, so I am going to be trying Amazon Mobile App Distribution Portal as well.

I currently don’t see much traffic / downloads / revenue coming from Google Play, so Apple in this regard is so much better in the meantime.

Yet, I have to admit that the Google Play Developer Console website does an amazing job in giving developers like me great detailed statistics on how their apps are doing.

Take care!

Dog Bouncing Ball is LIVE!

Hi Friends,

My iPhone Game, Dog Bouncing Ballhas been approved and released on the Apple App Store on March 13, 2014.

I am so happy that every week or so I am able to publish a new and exciting game that is added to my collection of games.

Of course this is only possible due to my amazing programmer who has created superb games for me.

So, in this blog post, I wanted to go through each and every game that I have published so far, and also tell you what are my business plans for the near future.

Let’s start with the list of games:

1) Flow Mania  (Date Released – Mar 3, 2014)

This is the first iPhone game that I have ever published, and the aim of the game is to simply draw a line between dots that have the same color.

Whenever you draw a new line you need to be careful not to break an old line.

There are hundreds of levels in the game, and each level is completed when the entire level is filled with lines.

The innovation of the game is really the ‘Level Editor’.

The ‘Level Editor’ will enable you to create your own levels, and “Share” your levels with your Facebook friends.

Once you finish creating a level in the ‘Level Editor’ you just need to tap the ‘Facebook Button’, which will appear on the screen, and by doing that you will:

A) ‘Save the level’
B) Notify your friends on Facebook that you have created a level.

Your levels can only be played by your Facebook friends, and they will be able to see all the levels that you have saved in a section inside the game which is called “Shared Levels”.

Once your friends complete a level that you have created they will also have a Facebook button available that will let them notify their Facebook friends that they have a completed a level.

2) Jetpack Bird  (Date Released – Mar 3, 2014)

The second game was released shortly after Flow Mania.

The principle of the game is very simple – you control a bird which needs to fly between two opposite logs.

Unlike Flow Mania this is not a ‘Levels Game’, but rather an ‘Endless Game’ which means that this game, as the name suggests, always continues.

Your goal is to beat your highest score, so you always have something to strive for.

The bird has a jetpack device which lets it rise whenever the player taps the screen, yet with each tap the device loses some of its fuel which can only be refilled by taking fuel containers which are placed between passages.

The game is extremely hard right from the first passage.

Not only does the player needs to pass through short passages, but the player also needs to make sure that he / she doesn’t run out of fuel.

3) Ball Vs Hand  (Date Released – Mar 8, 2014)

It’s funny that I really thought that Flow Mania and Jetpack Bird will be the most successful games in my list of games, but the third game that I published Ball Vs Hand is really the winner in terms of revenue generated from ads, and the number of downloads.

In this game you are controlling a red bouncing ball that needs to jump over obstacles which a giant hand creates for it.

Like Jetpack Bird this is also an endless game.

The more obstacles you pass the more points you get, and the higher your score is, the better you are in the game.

4) Dog Bouncing Ball  (Date Released – Mar 13, 2014)

I have released this game just two days ago, and it already gets many downloads from the App store.

This game is really fun!

You are playing a dog that needs to bounce a ball that its owner throws at it.

There is a “Power Meter” (like in Jetpack Bird).

The player needs to tap the screen to make the “Power Meter” work, and the longer the player holds his finger on the screen, the higher the dog will bounce the ball.

After the first three successful dog bounces, the owner of the dog throws an additional ball which will make the game even harder, because now the dog needs to bounce two balls simultaneously.

That’s it.

Now, let’s talk about my plans for the future.

My plan is to release between 2 – 4 iPhone apps a month, and i am also hoping to release the apps on other apps marketplaces as well (like Google Play, and Amazon).

Also, I plan on generating traffic to my apps from sources outside of the apps marketplace (Facebook, Youtube, App Review Sites, etc…).

Like always I will be sure to keep you posted.

Take care!

The Following App Has Been Approved

Hi Friends,

The title of this blog post is taken from the subject of the email that I have recently received from Apple.

Which means that I have the most exciting news to tell you!

My three apps have been approved by Apple, and are now on the App Store!

Yes, after months of hard work I am now the proud owner of three amazing iPhone games!

The first game is called Flow Mania, the second is called Jetpack Bird. and the third is called Ball Vs Hand

My plan is to release a new app every week, and I will do that while trying to release my current apps on other marketplaces (as as the Android Marketplace).

Also, I have one additional app that is currently waiting for Apple review.

I am also glad to say that my new Facebook fan page is doing superb!


So far, I have reached 120 likes!

During this coming week I will give more information about the things I discussed here, yet in the meantime feel free to post your comments and questions below.

This blog was created for you (to get updates and support) so I prefer to keep posts very short and to the point, and give you all the space to ask questions, and post comments.

So, feel free to post your comments and questions below, and I will try to address them as fast as possible.

Three Ways To Create Apps

Last night I have submitted my third iPhone game to Apple – that’s the good news.

The “bad” news is that non of my apps have been approved yet, so I am still waiting.

I hope that the relatively long waits that I am experiencing will not discourage you from creating your own apps, because once you get your apps approved you will get an amazing exposure though Apple.

At least that’s what I am hearing all the time. I still didn’t get any traffic or made money through my apps.

So, how can you be an app developer?

Well, basically from what I learned there are three ways to do that.

1) Programming and Designing the apps yourself.

2) Using a software  to create your apps.

3) Outsourcing the work.

I will now go through the pros and cons of each method.

1) Programming and Designing the apps yourself:

The advantages - when you program and design the apps yourself you have total control of how your app will look like, and you save a lot of money.

Also you don’t need to be concerned that someone will try to steal your ideas or anything else, because only you knows about your projects.

The Disadvantages - if you are not a programmer and if you don’ t know how to design apps then you will need to spend money learning those skills, and it will usually take you quite a long time to master those skills (if at all).

Also, you spend time when you create the apps, and we all the know that time equals money.

2) Using a software to create your apps:

The advantages - A few days ago I have heard about a cool website called: Game Salad.

I have never used Game Salad, but from what I understand the website gives you a software that enables you to create iPhone games without any knowledge in programming and design.

So, basically you now don’t need to spend the time and money on learning how to program and design apps, because you are given an interactive drag and drop platform that does all the hard work for you.

The Disadvantages – Firstlyagain I am not talking about Game Salad specifically because  I have never used the service, but from experience a games software is always limited in what you can do with it.

Secondly, even if the software takes away the need for program and design you will still need to spend a lot of time (at least in the beginning) to learn how to use the software, and later on you will need to spend the time on creating the games yourself.

Thirdly – the software may be free to use, but what happens if you want to insert characters, templates, sounds, and other things to the game? Usually this is the time when the creator of the software starts charging you (so this is not a completely free method).

3) Outsourcing the work:

The advantages - this is the method that I use myself in my business.

I love coming up with new ideas, but I personally don’t love the process of actually implementing those ides.

So when you outsource the work you save a lot of time, and if you find the right workers your apps will look much better than they would have been if you had tried to create them yourself.

Can we really compete as beginners with a designer who has spent years designing apps or with a programmer who eat, sleep, and drink code?

The Disadvantages - Saying this, I still totally understand the disadvantages of outsourcing, and believe there are quite a few.

Firstly, in many times the app that you will receive from your worker will be different from what you have imagined in your head, and you will sometimes need to compromise if you want to get your app out there.

Secondly – if you know nothing about programming and design then your worker can try to trick you by saying that things take more time than they really take.

This is why it always better if you know your business from A-Z before you outsource it someone else.

Thirdly – you will need to spend some money.

You will sometimes find a programmer who is also a good graphic designer, and then you may save some money, but from my experience it is challenging to find a person who is an expert in both skills – remember knowing how to program and design doesn’t mean that you are good in both.

Fourthly – You become dependent.

If something happens to your worker (decides to quit, sickness, you have to fire him,  etc..) your business is on hold until you find someone else.

Well, I hope this post has helped you out.

Take care!

6 Things I Look For In A New Worker

Well, I am still waiting for Apple to approve the two iPhone games that I have created, and I will be sure to update you when my apps will get approved (I expect the third app to be released this Friday!)

Actually saying “iPhone games that I have created”  is not right at all.

I don’t know how to create apps nor do I know how to create graphics or put sound to a game.

Everything I do in my business is 100% outsourced.

Up until now I have either hired freelancers from Freelancer to create my apps or full time employees from a great website called Replace Myself.

Sure, I can learn how to program, design an app, and insert sound, but why should I if I can hire someone else who will usually do a much better job than me, and who will save me the time and effort.

This is not to say that hiring someone else to do the job for you is a walk in the park – no way.

I don’t want to name names here, but I have surely had my share of hiring really bad workers before I found a truly amazing guy who is now creating my apps full time.

The funny thing about outsourcing is that it can be the most liberating thing you do if you find the right worker, but it can be a dreadful experience if you find  the wrong worker.

It is so important, for example, that your worker knows English well, and when I say well, I mean…Well.

Good English is really the number one thing on my mind when I go to hire someone.

You can’t really progress with your worker if  his / her English is bad or at least you will struggle greatly until you get your project done.

So English is number 1 on my mind.

What is number 2?

Finding a like minded person.

Another frustrating thing is that you hire a guy who simply understand things different than you.

I don’t mean by that that you hire a person who is less smart than you, but sometimes you just hire someone who has a different mentality or just understand things differently.

I can’t tell you how many times I have told a worker to do something, and he  / she said ok, but at the end gave me something entirely different from what I was expecting to get.

Number 3 – Communication.

So number 2 is related to number 3 which is: communication.

It is extremely important that you have several ways in which you can contact your worker. meaning, email, Skype, (or any other similar program you know)  etc…

Personally, I have my workers email and Skype username, so if one form of communication fails for any reason, I can still correspond with my worker.

It is not only important that you have more than one way to communicate with your worker, but it is also important that your worker will be communicative.

Good communication is really the key for a successful project.

You will not want to send a message to your worker on 9:00 am, and then receive a “What do you mean?” reply on 16:50 pm (if your worker shift ends on 17:00pm).

For me it is very important that the conversations I have with my workers will be fluent, and immediate.

I want to ask a question, and get a reply a few seconds later.

Number 4 – Seriousness

If you are anything like me, you want your worker to be as serious as you about the project in hand.

I want my worker to come to work on time, and leave the work after time (without complaining) if needed.

In my eyes the worker needs to treat my business as though it was his /hers.

And this leads me to the next point, which is:

Number 5 – Passion

I have hired many people over the years who did for me different things, but regardless of what the project is, it is important for me that the person I hire will be passionate about what he  / she does.

So, for example, if I hire a person to create iPhone games for me, I want him / her to be passionate about creating new games.

This means that this person always need to think about how he / she can make the games that he / she creates better.

This can be by learning new skills, for example, or by constantly playing games in order to come out with new and exciting ideas for my app business.

Number 6 – Flexibility

I have actually hinted about this previously, but it is important so I thought I will just make it clearer here.

It is crucial for me that my worker will be flexible with everything.

Meaning, if I tell me worker that it is important for me to submit an app to the app store on a certain day then I want him / her to do it (even if this means giving some extra hours after his / her shift).

Flexibility can also be implemented by my worker willingness to learn / do new things if needed even if this thing is not something he feels comfortable with or wants to do.

For example, learn to program for Android if he / she is an iPhone programmer.

Well, number 6 closes the list :)

I hope this list will be helpful to you when you come to hire a worker.

Take care.

My First iPhone Game Got…Rejected

Yes, after waiting for a week (6 business days) I have finally received a reply from Apple regarding my app.

It was…rejected.

Here is the full explanation:


22.2: Apps that contain false, fraudulent or misleading representations will be rejected

We found that your app, and/or its metadata, contains content that could be misleading to users, which is not in compliance with the App Store Review Guidelines.

We found the app attempts to leverage another popular app.

NOTE: Please be sure to make any metadata changes to all App Localizations by clicking the Edit button next to each localization.


I actually wanted Apple to give a more specific explanation, so I will know exactly what I need to change in my app, but unfortunately it seems that I will just need to change all the things that can possibly be an issue or contact Apple support and ask them for a more specific explanation – not sure yet what I am going to do about this :(

Well, not all is bad, because yesterday (Feb 21, 2014) I have submitted my second iPhone game. 

Now I wait again :)


Waiting for Apple’s Approval

I have already submitted one of the two iPhone game apps that I have created to Apple on Feb 14, 2014, yet I still haven’t heard back from their approval team.

This means that so far I have been waiting for 7 days which seems to be the average time that it takes Apple to approve apps.

So, I really hope that I am going to hear from them soon.

Actually, I am not sure if the “7 days” is 7 business days or 7 regular days, so if it is business days then I may be waiting just 4 days, and I am just being paranoid :)

I have insert the words “apple app approval time” to Google to find out how much time it takes on average for Apple to approve apps, and I have found a great site where app developers share the time that it took their apps to get approved:

Here is a link:


As you can see the time changes from developer to developer.

Some developers have only waited 2 days, and others have waited 9 days (not sure if the site refers to regular days or business days).

From what I understand, it used to take Apple weeks to approve an app, so I guess I really can’t complain  :)

Well, talk to you soon!

Take care

Welcome To My Blog

Let’s start the journey.

Well, I have decided that I want to create apps, and I have also decided that I want to share my journey here on this blog.

This blog will also serve as a place for me to answer any support questions you may have, and I will also share updates regarding my apps.

So, let’s start with two new updates regarding my apps business.

Number 1- I am going to release TWO new apps on February 2014 (This month).

Number 2 - It will be two games for the iPhone.

Feel free to comment below for any questions or comments you may have!

More updates soon!

Take care